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Devil World: Technical FPS Sandbox
State-Machine Driven Reactive AI:
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Modular framework using Finite State Machines (FSM) for complex NPC behaviors
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Combat Logic: Automated switching between ranged fire, cover-seeking, and melee.
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Sensory Systems: Integrated line-of-sight and proximity triggers for reactivity.
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Scalable Architecture: Decoupled controllers for rapid NPC variation and reuse.
Technical Walkthrough: Systems & Framework Demonstration:

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