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Rupesh Jumde

Senior XR Systems Engineer | Unity & C# Architect

About Myself

Performance-driven Architect specializing in high-fidelity simulations and scalable XR environments. Built on a "logic-first" foundation, I bring deep expertise in memory management and engine optimization.

  • High-Performance: Achieved 60% CPU overhead reduction using DOTS, Job System, and Burst Compiler.

  • Scalable Architecture: Expert in VContainer, SOLID, and ScriptableObject-driven frameworks.

  • Workflow Efficiency: Delivered 40% efficiency gains at MeitY via custom editor tools and automated validation.

  • Full-Stack Unity: Proficient in end-to-end production, from Blender pipelines to URP/HDRP deployment.

I solve complex technical bottlenecks to build faster and scale further.

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EDUCATION

  • B.E. Computer Science & Engineering

  • Polytechnic Diploma in Computer Science

SKILLS

Systems & Optimization:

  • Unity 6, C#, DOTS, SOLID, VContainer

3D & Technical Art:

  • Blender, Substance Painter, PBR Workflow

Design & Audio:

  • Photoshop, Illustrator, Audacity

Technical Inquiries

Available for Senior Architecture, XR System Optimization, and Technical Leadership. Let’s discuss scaling your project’s performance.

Thank you for reaching out. I will review your inquiry and get back to you within 24–48 hours.

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