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Rupesh Jumde
Senior XR Systems Engineer | Unity & C# Architect
About Myself
Performance-driven Architect specializing in high-fidelity simulations and scalable XR environments. Built on a "logic-first" foundation, I bring deep expertise in memory management and engine optimization.
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High-Performance: Achieved 60% CPU overhead reduction using DOTS, Job System, and Burst Compiler.
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Scalable Architecture: Expert in VContainer, SOLID, and ScriptableObject-driven frameworks.
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Workflow Efficiency: Delivered 40% efficiency gains at MeitY via custom editor tools and automated validation.
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Full-Stack Unity: Proficient in end-to-end production, from Blender pipelines to URP/HDRP deployment.
I solve complex technical bottlenecks to build faster and scale further.

EDUCATION
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B.E. Computer Science & Engineering
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Polytechnic Diploma in Computer Science
SKILLS
Systems & Optimization:
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Unity 6, C#, DOTS, SOLID, VContainer
3D & Technical Art:
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Blender, Substance Painter, PBR Workflow
Design & Audio:
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Photoshop, Illustrator, Audacity
Contact
Technical Inquiries
Available for Senior Architecture, XR System Optimization, and Technical Leadership. Let’s discuss scaling your project’s performance.
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