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Snake Hunting

Snake Hunting is Hyper casual game. I was wondering how Snake game will work

and I made this one.

I focused mainly on Core Logic of game so game look is not much fancy.

There are two NPC Snakes in this game, Green and Red Snake.

The NPC Snake have Shortest target picking and obstacle avoiding system.

So they can move toward shortest food target and consume it.

Death System is simple if any of snake including player snake also get hit to any other snakes or walls of gameplay area then it will die.

As any snake die then it totally get replaced by food items and died snake's head get converted into gold coin.

If player snake die then game is over and we can restart game easily with restart button.

Menu system is simple, there two strings are shown in upper border of game window that are Game Score & High Score.

I have used PlayerPrefs to store Player's high score data every time so even game is closed High Score data will be stored and load every time when game is played.

Game Dev Info

GENRE

Hyper Casual Game

Game Engine

Unity 3D

Snake Hunting Game Play video

Programming Language

C#

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