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Pathfinding & Data Persistence Prototype

Technical Breakdown:

  • Targeting Logic: Developed a "Shortest-Path" algorithm for NPC snakes, utilizing distance-check triggers and basic obstacle avoidance.

  • System Architecture: Implemented a modular Death/Respawn system that handles real-time object pooling (converting snake segments into food entities).

  • Data Management: Utilized PlayerPrefs for local data persistence, ensuring reliable high-score tracking across sessions.

  • Focus: Designed to master core algorithmic logic and state-based entity transformation.

System Specifications

GENRE

Algorithmic Logic Prototype

Core Engine

Logic & Systems Demonstration

Unity 3D

LOGIC & PERSISTENCE:

C# (Optimization & PlayerPrefs)

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