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Pathfinding & Data Persistence Prototype
Technical Breakdown:
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Targeting Logic: Developed a "Shortest-Path" algorithm for NPC snakes, utilizing distance-check triggers and basic obstacle avoidance.
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System Architecture: Implemented a modular Death/Respawn system that handles real-time object pooling (converting snake segments into food entities).
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Data Management: Utilized PlayerPrefs for local data persistence, ensuring reliable high-score tracking across sessions.
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Focus: Designed to master core algorithmic logic and state-based entity transformation.
Logic & Systems Demonstration

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