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Devil World: Technical FPS Sandbox

ROLE

Lead Systems Engineer (R&D)

Project Overview

A foundational R&D project developed to master the core architecture of First-Person Shooters. This prototype served as a deep-dive into custom character controllers, modular weapon systems, and the Blender-to-Unity asset pipeline. While left as a technical sandbox, it provided the essential C# logic and physics fundamentals that now drive my high-performance simulation work.

GENRE

Technical FPS Prototype

Core Engine:

Unity 3D

Architecture & Logic:

C# (OOP, State Machines)

Asset Pipeline:

Blender (3D Modeling & UV Mapping)

Target Platforms:

PC & Mobile (Cross-platform Input)

Other Software

Substance Painter & Audacity

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