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Devil World: Technical FPS Sandbox
ROLE
Lead Systems Engineer (R&D)
Project Overview
A foundational R&D project developed to master the core architecture of First-Person Shooters. This prototype served as a deep-dive into custom character controllers, modular weapon systems, and the Blender-to-Unity asset pipeline. While left as a technical sandbox, it provided the essential C# logic and physics fundamentals that now drive my high-performance simulation work.
GENRE
Technical FPS Prototype
Core Engine:
Unity 3D
Architecture & Logic:
C# (OOP, State Machines)
Asset Pipeline:
Blender (3D Modeling & UV Mapping)
Target Platforms:
PC & Mobile (Cross-platform Input)
Other Software
Substance Painter & Audacity

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